#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ActorWaterDepthSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(ActorWaterDepthSelect, ksys::act::ai::Ai) public: explicit ActorWaterDepthSelect(const InitArg& arg); ~ActorWaterDepthSelect() override; bool isFailed() const override; bool isChangeable() const override; bool isFinished() const override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void calc_() override; void leave_() override; void loadParams_() override; bool isDeep() const; bool isUnderwater() const; protected: // static_param at offset 0x38 const float* mDeepDepth_s{}; // static_param at offset 0x40 const bool* mOnEnterOnly_s{}; // static_param at offset 0x48 const bool* mForceDeepChange_s{}; }; } // namespace uking::ai