#pragma once #include "Game/Actor/AI/aiAddCarriedBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AddCarried : public AddCarriedBase { SEAD_RTTI_OVERRIDE(AddCarried, AddCarriedBase) public: explicit AddCarried(const InitArg& arg); ~AddCarried() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai