#include "Game/Actor/AI/aiAddCarriedBase.h" namespace uking::ai { AddCarriedBase::AddCarriedBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AddCarriedBase::~AddCarriedBase() = default; bool AddCarriedBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AddCarriedBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AddCarriedBase::leave_() { ksys::act::ai::Ai::leave_(); } void AddCarriedBase::loadParams_() { getStaticParam(&mFailDistance_s, "FailDistance"); getStaticParam(&mIsRecoverCharCtrlAxis_s, "IsRecoverCharCtrlAxis"); getStaticParam(&mIsUseConstraint_s, "IsUseConstraint"); getStaticParam(&mHoldOnXLinkKey_s, "HoldOnXLinkKey"); } } // namespace uking::ai