#include "Game/Actor/AI/aiAddDemoCall.h" namespace uking::ai { AddDemoCall::AddDemoCall(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AddDemoCall::~AddDemoCall() = default; bool AddDemoCall::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AddDemoCall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AddDemoCall::leave_() { ksys::act::ai::Ai::leave_(); } void AddDemoCall::loadParams_() { getStaticParam(&mOnlyOne_s, "OnlyOne"); getStaticParam(&mIsBroadCastOnlyOne_s, "IsBroadCastOnlyOne"); getStaticParam(&mEntryPoint_s, "EntryPoint"); getStaticParam(&mDemoName_s, "DemoName"); } } // namespace uking::ai