#include "Game/Actor/AI/aiAddNodeNodeCarried.h" namespace uking::ai { AddNodeNodeCarried::AddNodeNodeCarried(const InitArg& arg) : AddCarriedBase(arg) {} AddNodeNodeCarried::~AddNodeNodeCarried() = default; bool AddNodeNodeCarried::init_(sead::Heap* heap) { return AddCarriedBase::init_(heap); } void AddNodeNodeCarried::enter_(ksys::act::ai::InlineParamPack* params) { AddCarriedBase::enter_(params); } void AddNodeNodeCarried::leave_() { AddCarriedBase::leave_(); } void AddNodeNodeCarried::loadParams_() { AddCarriedBase::loadParams_(); getStaticParam(&mMyNode_s, "MyNode"); getStaticParam(&mNodeRotOffset_s, "NodeRotOffset"); } } // namespace uking::ai