#pragma once #include "Game/Actor/AI/aiAddCarriedBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AddNodeNodeCarried : public AddCarriedBase { SEAD_RTTI_OVERRIDE(AddNodeNodeCarried, AddCarriedBase) public: explicit AddNodeNodeCarried(const InitArg& arg); ~AddNodeNodeCarried() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x138 sead::SafeString mMyNode_s{}; // static_param at offset 0x148 const sead::Vector3f* mNodeRotOffset_s{}; }; } // namespace uking::ai