#include "Game/Actor/AI/aiAddNoiseToTargetPos.h" namespace uking::ai { AddNoiseToTargetPos::AddNoiseToTargetPos(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AddNoiseToTargetPos::~AddNoiseToTargetPos() = default; bool AddNoiseToTargetPos::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AddNoiseToTargetPos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AddNoiseToTargetPos::leave_() { ksys::act::ai::Ai::leave_(); } void AddNoiseToTargetPos::loadParams_() { getStaticParam(&mRandYMin_s, "RandYMin"); getStaticParam(&mRandYMax_s, "RandYMax"); getStaticParam(&mRandLeftMax_s, "RandLeftMax"); getStaticParam(&mRandRightMax_s, "RandRightMax"); getStaticParam(&mRandDistMin_s, "RandDistMin"); getStaticParam(&mRandDistMax_s, "RandDistMax"); getStaticParam(&mIsUpdateEveryFrame_s, "IsUpdateEveryFrame"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai