#include "Game/Actor/AI/aiAddSwarmMove.h" namespace uking::ai { AddSwarmMove::AddSwarmMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AddSwarmMove::~AddSwarmMove() = default; bool AddSwarmMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AddSwarmMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AddSwarmMove::leave_() { ksys::act::ai::Ai::leave_(); } void AddSwarmMove::loadParams_() { getStaticParam(&mIgnoreSensorTime_s, "IgnoreSensorTime"); getStaticParam(&mSubSpeed_s, "SubSpeed"); getStaticParam(&mSubAccRateMin_s, "SubAccRateMin"); getStaticParam(&mSubAccRateMax_s, "SubAccRateMax"); getStaticParam(&mIsEndBySensor_s, "IsEndBySensor"); getStaticParam(&mAnimName_s, "AnimName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai