#include "Game/Actor/AI/aiAirOctaBoardBurn.h" namespace uking::ai { AirOctaBoardBurn::AirOctaBoardBurn(const InitArg& arg) : SeqTwoAction(arg) {} AirOctaBoardBurn::~AirOctaBoardBurn() = default; bool AirOctaBoardBurn::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void AirOctaBoardBurn::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void AirOctaBoardBurn::leave_() { SeqTwoAction::leave_(); } void AirOctaBoardBurn::loadParams_() { SeqTwoAction::loadParams_(); getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } } // namespace uking::ai