#pragma once #include #include #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/ActorSystem/actAiClassDef.h" namespace uking { class AirOctaDataMgr { SEAD_RTTI_BASE(AirOctaDataMgr) public: ksys::act::BaseProcLink& getProc() { return mBaseProcLink; } void changeOctasYheightMaybe(); struct MessageData { u32 unk_00; u64 unk_08; }; /* 0x08 */ ksys::act::BaseProcLink mBaseProcLink; /* 0x18 */ ksys::act::BaseProcLink mBaseProcLink2; /* 0x28 */ void* unk_28{}; /* 0x30 */ u32 unk_30{}; /* 0x34 */ sead::Vector3f unk_34{sead::Vector3f::zero}; /* 0x40 */ void* unk_40{}; /* 0x48 */ u32 unk_48{}; /* 0x4C */ sead::Vector3f unk_4C{sead::Vector3f::zero}; /* 0x58 */ sead::FixedObjArray obj_arr; /* 0xD8 */ u16 unk_D8{}; /* 0xDA */ bool unk_DA{}; /* 0xDC */ u32 unk_DC; /* 0xE0 */ sead::Vector3f vec_E0{sead::Vector3f::zero}; /* 0xEC */ sead::Vector3f vec_EC{sead::Vector3f::zero}; /* 0xF8 */ sead::Vector3f vec_F8{sead::Vector3f::zero}; /*0x104 */ sead::Vector3f vec_104{sead::Vector3f::zero}; /*0x110 */ float unk_110; /*0x114 */ float unk_114; /*0x118 */ float unk_118; /*0x11c */ float unk_11c; /*0x120 */ u32 mFlags; }; } // namespace uking