#include "Game/Actor/AI/aiAirOctaReaction.h" namespace uking::ai { AirOctaReaction::AirOctaReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} AirOctaReaction::~AirOctaReaction() = default; bool AirOctaReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void AirOctaReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void AirOctaReaction::leave_() { EnemyDefaultReaction::leave_(); } void AirOctaReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } } // namespace uking::ai