#include "Game/Actor/AI/aiAirOctaRoot.h" namespace uking::ai { AirOctaRoot::AirOctaRoot(const InitArg& arg) : Fork2AI(arg) {} AirOctaRoot::~AirOctaRoot() = default; bool AirOctaRoot::init_(sead::Heap* heap) { return Fork2AI::init_(heap); } void AirOctaRoot::enter_(ksys::act::ai::InlineParamPack* params) { Fork2AI::enter_(params); } void AirOctaRoot::leave_() { Fork2AI::leave_(); } void AirOctaRoot::loadParams_() { getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } } // namespace uking::ai