#include "Game/Actor/AI/aiAirOctaWait.h" namespace uking::ai { AirOctaWait::AirOctaWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AirOctaWait::~AirOctaWait() = default; bool AirOctaWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AirOctaWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AirOctaWait::leave_() { ksys::act::ai::Ai::leave_(); } void AirOctaWait::loadParams_() { getDynamicParam(&mIsSameChange_d, "IsSameChange"); getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } } // namespace uking::ai