#include "Game/Actor/AI/aiAlertCreationNestOnTree.h" namespace uking::ai { AlertCreationNestOnTree::AlertCreationNestOnTree(const InitArg& arg) : CreationNestOnTree(arg) {} AlertCreationNestOnTree::~AlertCreationNestOnTree() = default; bool AlertCreationNestOnTree::init_(sead::Heap* heap) { return CreationNestOnTree::init_(heap); } void AlertCreationNestOnTree::enter_(ksys::act::ai::InlineParamPack* params) { CreationNestOnTree::enter_(params); } void AlertCreationNestOnTree::leave_() { CreationNestOnTree::leave_(); } void AlertCreationNestOnTree::loadParams_() { CreationNestOnTree::loadParams_(); getStaticParam(&mCreateIntervalTime_s, "CreateIntervalTime"); } } // namespace uking::ai