#pragma once #include "Game/Actor/AI/aiCreationNestOnTree.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AlertCreationNestOnTree : public CreationNestOnTree { SEAD_RTTI_OVERRIDE(AlertCreationNestOnTree, CreationNestOnTree) public: explicit AlertCreationNestOnTree(const InitArg& arg); ~AlertCreationNestOnTree() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1f8 const int* mCreateIntervalTime_s{}; }; } // namespace uking::ai