#include "Game/Actor/AI/aiAmbushableWeaponShoot.h" namespace uking::ai { AmbushableWeaponShoot::AmbushableWeaponShoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AmbushableWeaponShoot::~AmbushableWeaponShoot() = default; bool AmbushableWeaponShoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AmbushableWeaponShoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AmbushableWeaponShoot::leave_() { ksys::act::ai::Ai::leave_(); } void AmbushableWeaponShoot::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai