#include "Game/Actor/AI/aiAnchorRangeSelectTwoAction.h" namespace uking::ai { AnchorRangeSelectTwoAction::AnchorRangeSelectTwoAction(const InitArg& arg) : RangeSelectTwoAction(arg) {} AnchorRangeSelectTwoAction::~AnchorRangeSelectTwoAction() = default; bool AnchorRangeSelectTwoAction::init_(sead::Heap* heap) { return RangeSelectTwoAction::init_(heap); } void AnchorRangeSelectTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { RangeSelectTwoAction::enter_(params); } void AnchorRangeSelectTwoAction::leave_() { RangeSelectTwoAction::leave_(); } void AnchorRangeSelectTwoAction::loadParams_() { RangeSelectTwoAction::loadParams_(); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mAnchorName_s, "AnchorName"); } } // namespace uking::ai