#pragma once #include "Game/Actor/AI/aiRangeSelectTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AnchorRangeSelectTwoAction : public RangeSelectTwoAction { SEAD_RTTI_OVERRIDE(AnchorRangeSelectTwoAction, RangeSelectTwoAction) public: explicit AnchorRangeSelectTwoAction(const InitArg& arg); ~AnchorRangeSelectTwoAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x70 const float* mFarDist_s{}; // static_param at offset 0x78 sead::SafeString mAnchorName_s{}; }; } // namespace uking::ai