#include "Game/Actor/AI/aiAncientNecklaceBall.h" namespace uking::ai { AncientNecklaceBall::AncientNecklaceBall(const InitArg& arg) : PlayASSwitch(arg) {} AncientNecklaceBall::~AncientNecklaceBall() = default; bool AncientNecklaceBall::init_(sead::Heap* heap) { return PlayASSwitch::init_(heap); } void AncientNecklaceBall::enter_(ksys::act::ai::InlineParamPack* params) { PlayASSwitch::enter_(params); } void AncientNecklaceBall::leave_() { PlayASSwitch::leave_(); } void AncientNecklaceBall::loadParams_() { PlayASSwitch::loadParams_(); getStaticParam(&mLandNoiseLevel_s, "LandNoiseLevel"); getMapUnitParam(&mGrabNodeIndex_m, "GrabNodeIndex"); getMapUnitParam(&mGiantNecklaceActiveSaveFlag_m, "GiantNecklaceActiveSaveFlag"); } } // namespace uking::ai