#include "Game/Actor/AI/aiAnimalAttackOtherTarget.h" namespace uking::ai { AnimalAttackOtherTarget::AnimalAttackOtherTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AnimalAttackOtherTarget::~AnimalAttackOtherTarget() = default; bool AnimalAttackOtherTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AnimalAttackOtherTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AnimalAttackOtherTarget::leave_() { ksys::act::ai::Ai::leave_(); } void AnimalAttackOtherTarget::loadParams_() {} } // namespace uking::ai