#include "Game/Actor/AI/aiAnimalBattleMoveLeave.h" namespace uking::ai { AnimalBattleMoveLeave::AnimalBattleMoveLeave(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AnimalBattleMoveLeave::~AnimalBattleMoveLeave() = default; bool AnimalBattleMoveLeave::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AnimalBattleMoveLeave::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AnimalBattleMoveLeave::leave_() { ksys::act::ai::Ai::leave_(); } void AnimalBattleMoveLeave::loadParams_() { getStaticParam(&mCheckForwardDist_s, "CheckForwardDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai