#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AnimalBattleMoveLeave : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(AnimalBattleMoveLeave, ksys::act::ai::Ai) public: explicit AnimalBattleMoveLeave(const InitArg& arg); ~AnimalBattleMoveLeave() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mCheckForwardDist_s{}; // dynamic_param at offset 0x40 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai