#include "Game/Actor/AI/aiAnimalEscapeAfterDamage.h" namespace uking::ai { AnimalEscapeAfterDamage::AnimalEscapeAfterDamage(const InitArg& arg) : AnimalEscapeAI(arg) {} AnimalEscapeAfterDamage::~AnimalEscapeAfterDamage() = default; bool AnimalEscapeAfterDamage::init_(sead::Heap* heap) { return AnimalEscapeAI::init_(heap); } void AnimalEscapeAfterDamage::enter_(ksys::act::ai::InlineParamPack* params) { AnimalEscapeAI::enter_(params); } void AnimalEscapeAfterDamage::leave_() { AnimalEscapeAI::leave_(); } void AnimalEscapeAfterDamage::loadParams_() { AnimalEscapeAI::loadParams_(); } } // namespace uking::ai