#include "Game/Actor/AI/aiAnimalFollowTarget.h" namespace uking::ai { AnimalFollowTarget::AnimalFollowTarget(const InitArg& arg) : HorseFollow(arg) {} AnimalFollowTarget::~AnimalFollowTarget() = default; bool AnimalFollowTarget::init_(sead::Heap* heap) { return HorseFollow::init_(heap); } void AnimalFollowTarget::enter_(ksys::act::ai::InlineParamPack* params) { HorseFollow::enter_(params); } void AnimalFollowTarget::leave_() { HorseFollow::leave_(); } void AnimalFollowTarget::loadParams_() { HorseFollow::loadParams_(); getStaticParam(&mUseLocalOffsetType_s, "UseLocalOffsetType"); } } // namespace uking::ai