#pragma once #include "Game/Actor/AI/aiHorseFollow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AnimalFollowTarget : public HorseFollow { SEAD_RTTI_OVERRIDE(AnimalFollowTarget, HorseFollow) public: explicit AnimalFollowTarget(const InitArg& arg); ~AnimalFollowTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 const int* mUseLocalOffsetType_s{}; }; } // namespace uking::ai