#include "Game/Actor/AI/aiAnimalLineOfSightSelector.h" namespace uking::ai { AnimalLineOfSightSelector::AnimalLineOfSightSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AnimalLineOfSightSelector::~AnimalLineOfSightSelector() = default; bool AnimalLineOfSightSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AnimalLineOfSightSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AnimalLineOfSightSelector::leave_() { ksys::act::ai::Ai::leave_(); } void AnimalLineOfSightSelector::loadParams_() { getStaticParam(&mStartGear_s, "StartGear"); getStaticParam(&mMinGear_s, "MinGear"); getStaticParam(&mMaxGear_s, "MaxGear"); getStaticParam(&mGearUpRestrictionFrames_s, "GearUpRestrictionFrames"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai