#include "Game/Actor/AI/aiAnimalPreAttack.h" namespace uking::ai { AnimalPreAttack::AnimalPreAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AnimalPreAttack::~AnimalPreAttack() = default; bool AnimalPreAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AnimalPreAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AnimalPreAttack::leave_() { ksys::act::ai::Ai::leave_(); } void AnimalPreAttack::loadParams_() { getStaticParam(&mForceEndTime_s, "ForceEndTime"); getStaticParam(&mKeepDistCheckLength_s, "KeepDistCheckLength"); getStaticParam(&mBackCliffCheckLength_s, "BackCliffCheckLength"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai