#include "Game/Actor/AI/aiAnimalRoamCheckWater.h" namespace uking::ai { AnimalRoamCheckWater::AnimalRoamCheckWater(const InitArg& arg) : AnimalRoam(arg) {} AnimalRoamCheckWater::~AnimalRoamCheckWater() = default; bool AnimalRoamCheckWater::init_(sead::Heap* heap) { return AnimalRoam::init_(heap); } void AnimalRoamCheckWater::enter_(ksys::act::ai::InlineParamPack* params) { AnimalRoam::enter_(params); } void AnimalRoamCheckWater::leave_() { AnimalRoam::leave_(); } void AnimalRoamCheckWater::loadParams_() { AnimalRoam::loadParams_(); getStaticParam(&mWaterLevelLimitLower_s, "WaterLevelLimitLower"); getStaticParam(&mWaterLevelLimitUpper_s, "WaterLevelLimitUpper"); } } // namespace uking::ai