#pragma once #include "Game/Actor/AI/aiAnimalRoam.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AnimalRoamCheckWater : public AnimalRoam { SEAD_RTTI_OVERRIDE(AnimalRoamCheckWater, AnimalRoam) public: explicit AnimalRoamCheckWater(const InitArg& arg); ~AnimalRoamCheckWater() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xf8 const float* mWaterLevelLimitLower_s{}; // static_param at offset 0x100 const float* mWaterLevelLimitUpper_s{}; }; } // namespace uking::ai