#include "Game/Actor/AI/aiAnimalTimelineAI.h" namespace uking::ai { AnimalTimelineAI::AnimalTimelineAI(const InitArg& arg) : TimelineAI(arg) {} AnimalTimelineAI::~AnimalTimelineAI() = default; bool AnimalTimelineAI::init_(sead::Heap* heap) { return TimelineAI::init_(heap); } void AnimalTimelineAI::enter_(ksys::act::ai::InlineParamPack* params) { TimelineAI::enter_(params); } void AnimalTimelineAI::leave_() { TimelineAI::leave_(); } void AnimalTimelineAI::loadParams_() { TimelineAI::loadParams_(); getAITreeVariable(&mDomesticAnimalRailName_a, "DomesticAnimalRailName"); } } // namespace uking::ai