#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AppearFromTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(AppearFromTarget, ksys::act::ai::Ai) public: explicit AppearFromTarget(const InitArg& arg); ~AppearFromTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mDist_s{}; // static_param at offset 0x40 const float* mTeraDist_s{}; // map_unit_param at offset 0x48 const int* mNearCreateAppearID_m{}; // aitree_variable at offset 0x50 bool* mIsStopFallCheck_a{}; }; } // namespace uking::ai