#include "Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h" namespace uking::ai { AppearFromTargetFrontAfterChase::AppearFromTargetFrontAfterChase(const InitArg& arg) : AppearFromTarget(arg) {} AppearFromTargetFrontAfterChase::~AppearFromTargetFrontAfterChase() = default; void AppearFromTargetFrontAfterChase::enter_(ksys::act::ai::InlineParamPack* params) { AppearFromTarget::enter_(params); } void AppearFromTargetFrontAfterChase::leave_() { AppearFromTarget::leave_(); } void AppearFromTargetFrontAfterChase::loadParams_() { AppearFromTarget::loadParams_(); getStaticParam(&mAppearDist_s, "AppearDist"); } } // namespace uking::ai