#pragma once #include "Game/Actor/AI/aiAppearFromTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AppearFromTargetFrontAfterChase : public AppearFromTarget { SEAD_RTTI_OVERRIDE(AppearFromTargetFrontAfterChase, AppearFromTarget) public: explicit AppearFromTargetFrontAfterChase(const InitArg& arg); ~AppearFromTargetFrontAfterChase() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const float* mAppearDist_s{}; }; } // namespace uking::ai