#include "Game/Actor/AI/aiAppearFromTargetFrontGround.h" namespace uking::ai { AppearFromTargetFrontGround::AppearFromTargetFrontGround(const InitArg& arg) : AppearFromTarget(arg) {} AppearFromTargetFrontGround::~AppearFromTargetFrontGround() = default; bool AppearFromTargetFrontGround::init_(sead::Heap* heap) { return AppearFromTarget::init_(heap); } void AppearFromTargetFrontGround::enter_(ksys::act::ai::InlineParamPack* params) { AppearFromTarget::enter_(params); } void AppearFromTargetFrontGround::leave_() { AppearFromTarget::leave_(); } void AppearFromTargetFrontGround::loadParams_() { AppearFromTarget::loadParams_(); } } // namespace uking::ai