#include "Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h" namespace uking::ai { AppearNearTargetOutOfScrnGnd::AppearNearTargetOutOfScrnGnd(const InitArg& arg) : AppearFromTarget(arg) {} AppearNearTargetOutOfScrnGnd::~AppearNearTargetOutOfScrnGnd() = default; bool AppearNearTargetOutOfScrnGnd::init_(sead::Heap* heap) { return AppearFromTarget::init_(heap); } void AppearNearTargetOutOfScrnGnd::enter_(ksys::act::ai::InlineParamPack* params) { AppearFromTarget::enter_(params); } void AppearNearTargetOutOfScrnGnd::leave_() { AppearFromTarget::leave_(); } void AppearNearTargetOutOfScrnGnd::loadParams_() { AppearFromTarget::loadParams_(); } } // namespace uking::ai