#include "Game/Actor/AI/aiArmorSearchKorokRoot.h" namespace uking::ai { ArmorSearchKorokRoot::ArmorSearchKorokRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ArmorSearchKorokRoot::~ArmorSearchKorokRoot() = default; bool ArmorSearchKorokRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ArmorSearchKorokRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ArmorSearchKorokRoot::leave_() { ksys::act::ai::Ai::leave_(); } void ArmorSearchKorokRoot::loadParams_() { getStaticParam(&mSearchKorokDis_s, "SearchKorokDis"); getStaticParam(&mSearchRefreshFrame_s, "SearchRefreshFrame"); } } // namespace uking::ai