#include "Game/Actor/AI/aiAroundEnemyCheckSelect.h" namespace uking::ai { AroundEnemyCheckSelect::AroundEnemyCheckSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AroundEnemyCheckSelect::~AroundEnemyCheckSelect() = default; void AroundEnemyCheckSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AroundEnemyCheckSelect::leave_() { ksys::act::ai::Ai::leave_(); } void AroundEnemyCheckSelect::loadParams_() { getStaticParam(&mCheckDist_s, "CheckDist"); } } // namespace uking::ai