#include "Game/Actor/AI/aiArrowChargeAndShoot.h" namespace uking::ai { ArrowChargeAndShoot::ArrowChargeAndShoot(const InitArg& arg) : SeqTwoAction(arg) {} ArrowChargeAndShoot::~ArrowChargeAndShoot() = default; bool ArrowChargeAndShoot::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void ArrowChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void ArrowChargeAndShoot::leave_() { SeqTwoAction::leave_(); } void ArrowChargeAndShoot::loadParams_() { SeqTwoAction::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai