#include "Game/Actor/AI/aiArrowDelete.h" namespace uking::ai { ArrowDelete::ArrowDelete(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ArrowDelete::~ArrowDelete() = default; bool ArrowDelete::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ArrowDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ArrowDelete::leave_() { ksys::act::ai::Ai::leave_(); } void ArrowDelete::loadParams_() {} } // namespace uking::ai