#pragma once #include "Game/Actor/AI/aiCommonPickedItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ArrowStickAndPick : public CommonPickedItem { SEAD_RTTI_OVERRIDE(ArrowStickAndPick, CommonPickedItem) public: explicit ArrowStickAndPick(const InitArg& arg); ~ArrowStickAndPick() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // dynamic_param at offset 0xe8 sead::Vector3f* mStickPos_d{}; // dynamic_param at offset 0xf0 sead::Vector3f* mStickPosDiv_d{}; // dynamic_param at offset 0xf8 ksys::act::BaseProcLink* mStickActor_d{}; // dynamic_param at offset 0x100 sead::SafeString* mStickBodyName_d{}; }; } // namespace uking::ai