#include "Game/Actor/AI/aiAssassinBattleMove.h" namespace uking::ai { AssassinBattleMove::AssassinBattleMove(const InitArg& arg) : EnemyRangeKeepMove(arg) {} AssassinBattleMove::~AssassinBattleMove() = default; bool AssassinBattleMove::init_(sead::Heap* heap) { return EnemyRangeKeepMove::init_(heap); } void AssassinBattleMove::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRangeKeepMove::enter_(params); } void AssassinBattleMove::leave_() { EnemyRangeKeepMove::leave_(); } void AssassinBattleMove::loadParams_() { EnemyRangeKeepMove::loadParams_(); getStaticParam(&mWarpDist_s, "WarpDist"); } } // namespace uking::ai