#include "Game/Actor/AI/aiAssassinBattleRange.h" namespace uking::ai { AssassinBattleRange::AssassinBattleRange(const InitArg& arg) : EnemyBattle(arg) {} AssassinBattleRange::~AssassinBattleRange() = default; bool AssassinBattleRange::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void AssassinBattleRange::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void AssassinBattleRange::leave_() { EnemyBattle::leave_(); } void AssassinBattleRange::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mScapeGoatCheckInterval_s, "ScapeGoatCheckInterval"); getStaticParam(&mServiceCheckInterval_s, "ServiceCheckInterval"); getStaticParam(&mServicePer_s, "ServicePer"); getStaticParam(&mScapeGoatPer_s, "ScapeGoatPer"); getStaticParam(&mServiceDist_s, "ServiceDist"); } } // namespace uking::ai