#include "Game/Actor/AI/aiAssassinBossAttackSeq.h" namespace uking::ai { AssassinBossAttackSeq::AssassinBossAttackSeq(const InitArg& arg) : SeqTwoAction(arg) {} AssassinBossAttackSeq::~AssassinBossAttackSeq() = default; bool AssassinBossAttackSeq::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void AssassinBossAttackSeq::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void AssassinBossAttackSeq::leave_() { SeqTwoAction::leave_(); } void AssassinBossAttackSeq::loadParams_() { SeqTwoAction::loadParams_(); } } // namespace uking::ai