#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinBossBattle : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(AssassinBossBattle, ksys::act::ai::Ai) public: explicit AssassinBossBattle(const InitArg& arg); ~AssassinBossBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mRetFrmDmgAtkTimer_s{}; // static_param at offset 0x40 const float* mIntervalIntensity_s{}; // static_param at offset 0x48 const float* mHomeDist_s{}; // static_param at offset 0x50 const float* mBattleDist_s{}; // static_param at offset 0x58 const float* mDyingLifeRatio_s{}; // static_param at offset 0x60 const float* mBattleDistSecond_s{}; // static_param at offset 0x68 const float* mReturnHeight_s{}; // static_param at offset 0x70 sead::SafeString mAnchorName_s{}; }; } // namespace uking::ai