#include "Game/Actor/AI/aiAssassinBossEscapeFromTarget.h" namespace uking::ai { AssassinBossEscapeFromTarget::AssassinBossEscapeFromTarget(const InitArg& arg) : SimpleEscapeFromTarget(arg) {} AssassinBossEscapeFromTarget::~AssassinBossEscapeFromTarget() = default; bool AssassinBossEscapeFromTarget::init_(sead::Heap* heap) { return SimpleEscapeFromTarget::init_(heap); } void AssassinBossEscapeFromTarget::enter_(ksys::act::ai::InlineParamPack* params) { SimpleEscapeFromTarget::enter_(params); } void AssassinBossEscapeFromTarget::leave_() { SimpleEscapeFromTarget::leave_(); } void AssassinBossEscapeFromTarget::loadParams_() { SimpleEscapeFromTarget::loadParams_(); getStaticParam(&mAnchorName_s, "AnchorName"); getStaticParam(&mCheckDist_s, "CheckDist"); } } // namespace uking::ai