#pragma once #include "Game/Actor/AI/aiSimpleEscapeFromTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinBossEscapeFromTarget : public SimpleEscapeFromTarget { SEAD_RTTI_OVERRIDE(AssassinBossEscapeFromTarget, SimpleEscapeFromTarget) public: explicit AssassinBossEscapeFromTarget(const InitArg& arg); ~AssassinBossEscapeFromTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 const float* mCheckDist_s{}; // static_param at offset 0x70 sead::SafeString mAnchorName_s{}; }; } // namespace uking::ai