#include "Game/Actor/AI/aiAssassinBossFirstBattle.h" namespace uking::ai { AssassinBossFirstBattle::AssassinBossFirstBattle(const InitArg& arg) : EnemyBattle(arg) {} AssassinBossFirstBattle::~AssassinBossFirstBattle() = default; bool AssassinBossFirstBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void AssassinBossFirstBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void AssassinBossFirstBattle::leave_() { EnemyBattle::leave_(); } void AssassinBossFirstBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mIronBallNum_s, "IronBallNum"); getStaticParam(&mIronBallKeyName_s, "IronBallKeyName"); getStaticParam(&mGuardAngle_s, "GuardAngle"); getStaticParam(&mAttackInterseptDist_s, "AttackInterseptDist"); } } // namespace uking::ai