#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinBossFirstBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(AssassinBossFirstBattle, EnemyBattle) public: explicit AssassinBossFirstBattle(const InitArg& arg); ~AssassinBossFirstBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const int* mIronBallNum_s{}; // static_param at offset 0x98 const float* mGuardAngle_s{}; // static_param at offset 0xa0 const float* mAttackInterseptDist_s{}; // static_param at offset 0xa8 sead::SafeString mIronBallKeyName_s{}; }; } // namespace uking::ai