#include "Game/Actor/AI/aiAssassinBossFirstBattleMove.h" namespace uking::ai { AssassinBossFirstBattleMove::AssassinBossFirstBattleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AssassinBossFirstBattleMove::~AssassinBossFirstBattleMove() = default; bool AssassinBossFirstBattleMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AssassinBossFirstBattleMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AssassinBossFirstBattleMove::leave_() { ksys::act::ai::Ai::leave_(); } void AssassinBossFirstBattleMove::loadParams_() { getStaticParam(&mDistXZ_s, "DistXZ"); getStaticParam(&mCheckTargetDist_s, "CheckTargetDist"); getStaticParam(&mTooFarXZ_s, "TooFarXZ"); getStaticParam(&mAnchorName_s, "AnchorName"); } } // namespace uking::ai