#include "Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h" namespace uking::ai { AssassinBossFirstRangeKeepMove::AssassinBossFirstRangeKeepMove(const InitArg& arg) : EnemyRangeKeepMove(arg) {} AssassinBossFirstRangeKeepMove::~AssassinBossFirstRangeKeepMove() = default; bool AssassinBossFirstRangeKeepMove::init_(sead::Heap* heap) { return EnemyRangeKeepMove::init_(heap); } void AssassinBossFirstRangeKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRangeKeepMove::enter_(params); } void AssassinBossFirstRangeKeepMove::leave_() { EnemyRangeKeepMove::leave_(); } void AssassinBossFirstRangeKeepMove::loadParams_() { EnemyRangeKeepMove::loadParams_(); getStaticParam(&mNoMoveAnchorDist_s, "NoMoveAnchorDist"); getStaticParam(&mAnchorName_s, "AnchorName"); } } // namespace uking::ai